With the development of information and communication technology in recent years, communication support technology for people with disabilities has made remarkable progress. A large number of non-specialists are developing technologies that help each other, instead of relying on a small number of specialists, and the base of the technology is expanding. In our laboratory, we are working on (1) research on information security using crowdsourcing, and (2) development of an organization simulator for the prevention of workplace depression.
Basic Information
Faculty name/Affiliation
Gosuke Shionome / Department of Information and Electronic Engineering, Faculty of Science and Engineering
Specialized Fields
Welfare information engineering
Research theme
Research on information security using crowdsourcing Research on tissue simulators for the prevention of workplace depression
Research keywords
Crowdsourcing, information security, depression prevention, simulator
Research on information security using crowdsourcing
Do you know the word information security? People with visual or hearing impairments cannot obtain visual or audio information in the same way as healthy people. Therefore, guaranteeing their right to obtain information is called information security. Examples of information security measures include Braille, transliteration, sign language interpretation, and character interpretation. In this research project, we are trying to generate real-time subtitles by non-experts using crowdsourcing (problem solving by crowds) technology, paying particular attention to the guarantee of subtitle information that converts audio information into characters. This research is a joint research with other universities, research institutes, and companies, and is active as an ISeee project.
Research on tissue simulators for the prevention of workplace depression Depression has become a social problem today. Many people cite "relationships" as a stress factor in the workplace, and isolation within an organization is said to cause symptoms similar to depression and anxiety disorders. We are conducting research to develop a simulator for monitoring ourselves from a preventive point of view so that depression does not occur due to these stress factors. As a web application using JavaScript, we have developed a simulator that can visualize changes in human relationships in an organization, and are studying the relationship between individual / environmental characteristics and social isolation.
Development of universal audio games Based on our knowledge of accessibility of mobile audio games for the visually impaired, we worked on audio game development as a joint project with third graders. Using the game engine Unity as the development environment, we developed a game "? Treasure in the Dark ?" that searches for treasure in the cave by relying on sound, and examined its playability. The results of this project were announced at the 100th Institute of Electronics, Information and Communication Engineers / Welfare Information Engineering Study Group, and received a lot of feedback from researchers and visually impaired people. We will continue to improve the game and aim for a universal game that can be played with or without disabilities. We are also looking for members to participate in the project.
Papers and Conferences Presentation
Paper presentation
Title
Laboratory
Contents
Behavior of hearing-impaired students at the math lecture with subtitles -Gaze behavior for subtitles inserted charts and formulas-
Development of learning materials for musculoskeletal knowledge using both sight and hearing
The 110th Welfare Information Engineering Study Group of the Institute of Electronics, Information and Communication Engineers (co-sponsored by the Acoustical Society of Japan, Hearing Study Group)
Basic study on drawing psychological distance using an organization simulator
The 110th Welfare Information Engineering Study Group of the Institute of Electronics, Information and Communication Engineers (co-sponsored by the Acoustical Society of Japan, Hearing Study Group)
First Evaluation of Information Support of everyone by everyone for everyone TimeLine (ISeeeTL) applied to Deafand Hard of Hearing People Watching Sport
15th International Conference of the Association for the Advancement of Assistive Technology in Europe (AAATE)
Basic study on guaranteeing subtitle information by crowdsourcing (3rd report) -Classification of live voice utterances and analysis of worker input results-
Institute of Electronics, Information and Communication Engineers, Welfare Information Engineering Study Group
Development of mobile audio games based on accessibility metrics
Institute of Electronics, Information and Communication Engineers, 100th Welfare Information Engineering Study Group Information Processing Society of Japan, 9th Accessibility Study Group Joint Study Group
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